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重力感应是利用压电效应实现,简单来说是是测量内部一片重物(重物和压电片做成一体)重力正交两个方向的分力大小,来判定水平方向。
接口 | 说明 |
---|---|
wx.onAccelerometerChange(CALLBACK) | 监听重力感应数据,频率:5次/秒 |
【代码】
wxml
<view class="container">
<template is="header" data="{{title: 'onAccelerometerChange'}}"/>
<view class="page-body">
<view class="page-body-wrapper">
<text class="page-body-text">倾斜手机即可移动下方小球</text>
<view class="page-body-canvas">
<canvas class="page-body-ball" show="{{true}}" canvas-id="big-ball"></canvas>
<canvas class="page-body-ball" show="{{true}}" canvas-id="small-ball"></canvas>
</view>
<view class="page-body-xyz">
<text class="page-body-title">X: {{x}}</text>
<text class="page-body-title">Y: {{y}}</text>
<text class="page-body-title">Z: {{z}}</text>
</view>
</view>
</view>
<template is="footer" />
</view>
js
Page({
onReady: function () {
this.drawBigBall()
var that = this
this.position = {
x: 151,
y: 151,
vx: 0,
vy: 0,
ax: 0,
ay: 0
}
wx.onAccelerometerChange(function (res) {
that.setData({
x: res.x.toFixed(2),
y: res.y.toFixed(2),
z: res.z.toFixed(2)
})
that.position.ax = Math.sin(res.x * Math.PI / 2)
that.position.ay = -Math.sin(res.y * Math.PI / 2)
//that.drawSmallBall()
})
this.interval = setInterval(function () {
that.drawSmallBall()
}, 17)
},
drawBigBall: function () {
var context = wx.createContext()
context.beginPath(0)
context.arc(151, 151, 140, 0, Math.PI * 2)
context.setFillStyle('#ffffff')
context.setStrokeStyle('#aaaaaa')
context.fill()
context.stroke()
wx.drawCanvas({
canvasId: 'big-ball',
actions: context.getActions()
})
},
drawSmallBall: function () {
var p = this.position
var strokeStyle = 'rgba(1,1,1,0)'
p.x = p.x + p.vx
p.y = p.y + p.vy
p.vx = p.vx + p.ax
p.vy = p.vy + p.ay
if (Math.sqrt(Math.pow(Math.abs(p.x) - 151, 2) + Math.pow(Math.abs(p.y) - 151, 2)) >= 115) {
if (p.x > 151 && p.vx > 0) {
p.vx = 0
}
if (p.x < 151 && p.vx < 0) {
p.vx = 0
}
if (p.y > 151 && p.vy > 0) {
p.vy = 0
}
if (p.y < 151 && p.vy < 0) {
p.vy = 0
}
strokeStyle = '#ff0000'
}
var context = wx.createContext()
context.beginPath(0)
context.arc(p.x, p.y, 15, 0, Math.PI * 2)
context.setFillStyle('#1aad19')
context.setStrokeStyle(strokeStyle)
context.fill()
context.stroke()
wx.drawCanvas({
canvasId: 'small-ball',
actions: context.getActions()
})
},
data: {
x: 0,
y: 0,
z: 0
},
onUnload: function () {
clearInterval(this.interval)
}
})
wxss
.page-body-xyz {
display: flex;
justify-content: space-around;
width: 700rpx;
margin-top: 50rpx;
box-sizing: border-box;
}
.page-body-canvas {
width: 302px;
height: 302px;
position: relative;
}
.page-body-ball {
position: absolute;
top: 0;
left: 0;
width: 302px;
height: 302px;
}
.page-body-title {
font-size: 50rpx;
width: 250rpx;
}
wx.onAccelerometerChange(CALLBACK)
参数 | 类型 | 说明 |
---|---|---|
X | Number | X轴 |
Y | Number | Y轴 |
Z | Number | Z轴 |
示例代码:
wx.onAccelerometerChange(function(res) {
console.log(res.x)
console.log(res.y)
console.log(res.z)
})